Factsheet
Game:
Myth Caller: The Nightmare Shaman
Made in Maryland, USA
Release Date:
Not yet known
Platforms:
PC, Switch, Xbox, and Playstation
Developer:
Karatkuro
Publisher:
Top Hat Studios, inc.
Website:
About
Myth Caller: The Nightmare Shaman is a 3D platformer fused with a monster-catching RPG.
In a throwback to mid 90's-early 2000's platformers, Myth Caller tasks the player with collecting golden feathers hidden around a semi-open world as they battle bosses and unlock new abilities that open up the world even further.
While hunting for feathers, the player must battle against monsters in real-time combat. The player may also catch these monsters in order to play as them, level them up, and fuse them together in order to create custom monsters.
The story contains voice-acted cutscenes and cinematic animation depicting the adventures of Ember Eclair, an ordinary girl who was thrown into a strange world where she is mistaken for a legendary hero who recently went missing.
Features
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Semi-open world filled with secrets, permanent upgrades, and new monsters to collect.
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Catch and battle monsters in real-time combat.
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Each monster has something (an attack, passive perk) found nowhere else in the game
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Fuse monsters together to create custom monster loadouts.
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Every monster is useful and viable in the endgame.
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Animated cutscenes with voice acting.
History
Myth Caller is the spiritual successor to the 2019 game "Xander the Monster Morpher: Universe Breaker." Xander was a 2D monster-catching game with real-time combat, but it didn't have platforming elements and was largely a linear experience.
Myth Caller takes place in the same multiverse as Xander, but playing Xander is not necessary to enjoy Myth Caller. There are, however, many easter eggs in Myth Caller that Xander fans will enjoy.
The creator of the game is Millie Walker- known online as Karatkuro. Alongside Millie is Jamie Oliver, who provides character designs and larger art assets that Millie can't create because anything beyond pixel art breaks Millie's brain in half.