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      JUNCOLD

 

Juncold hits hard with its punishing magical attacks! 

 

Whenever it Chills an enemy, that enemy's Magic stat is reduced, which makes it take even more damage from magic attacks!

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   GALVANOKO

 

Galvanoko is the trickster of the trio! 

Its Toxic Shock attack can both Poison and Stun enemies, and its passive perk makes it deal more damage to enemies with status effects!

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      SHIISINGE

 

Shiisinge can take tons of damage and keep fighting! 

When its health drops below half, the amount of damage it takes is greatly reduced!

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      ARMITE

 

Armite is a physical powerhouse!

It deals extra damage with attacks that make direct contact with the enemy

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       SLIMIRE

 

Slimire​ is a tiny toxic titan!

Larger monsters take up more room in your monster team- so a small monster like Slimire can fit into mostly any team!

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     TANKGON

 

Tankgon​ is a catchable miniboss that dwells deep underground!

It would be a good idea to catch this monster- there may be some pretty powerful fusion combinations that require it!

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    JACKALARP

 

Jackalarp comes in two different varieties- a witch hat magic variant, and a steel helmet strength variant!

The variant you get depends on the stats of the 2 monsters you use to fuse your Jackalarp!

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    BISHOPIECE

 

Bishopiece is the duke of diagonal movement!

The amount of stamina it consumes while sprinting is cut in half if it's moving diagonally!

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  CHROMACONURE

 

Chromaconure's plumage can be many different colors depending on the color of the Colmillion you used to fuse it! 

 

The​ color of its signature attack also changes to match!

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© 2025 by Millie Walker / Karatkuro.

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official site for Myth Caller: The Nightmare Shaman

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